### Post by imperialxs on Jul 2, 2017 6:36:10 GMT -6

Part 1

Player use divination energy to renew items to the raw forms. 5 Pale Energy will restore a Burned Shrimp to a Raw Shrimp this would also work for Bars and ashes from burned logs.

Pale Energy 5x

Burned Shrimp

Burned Anchovie

Flickering Energy 5x

Burned Minnow

Burned Herring

Bright Energy 5x

Burned Pike

Burned Salmon

Glowing Energy 5x

Burned Trout

Burned Eel

Sparkling Energy 5x

Burned Tuna

Burned Bass

Gleaming Energy 5x

Burned Lobster

Burned Shark

Vibrant Energy 5x

Burned Viperfish

Burned Monkfish

Lustrous Energy 5x

Burned Dragonfish

Burned Rockfish

Elder Energy 5x

Burned Amberjack

Burned Snapper

Brilliant Energy 5x

Burned Grouper

Burned Barracuda

Radiant Energy 5x

Burned Sailfish

Luminous Energy 5x

Burned Marlin

Incandescent Energy 5x

Burned Manta

Cursed Energy 5x

Burned Dolphin

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part 2

Players can upgrade Ore, Bars, Fish, Wood, Spells, Arrows and bones with divination energy.

Pale Energy 5x

Shrimp 2x = Anchovie

Anchovie 2x = Minnow

Flickering Energy 5x

Minnow 2x = Herring

Herring 2x = Pike

Bright Energy 5x

Pike 2x = Salmon

Salmon 2x = Trout

Glowing Energy 5x

Trout 2x = Eel

Eel 2x = Tuna

Sparkling Energy 10x

Tuna 2x = Bass

Bass 2x = Lobster

Gleaming Energy 10x

Lobster 2x = Shark

Shark 2x = Viperfish

Vibrant Energy 10x

Viperfish 2x = Monkfish

Monkfish 2x = Dragonfish

Lustrous Energy 10x

Dragonfish 2x = Rockfish

Rockfish 2x =

Elder Energy 15x

Amberjack 2x = Snapper

Snapper 2x = Grouper

Brilliant Energy 15x

Grouper 2x = Barracuda

Barracuda 2x = Sailfish

Radiant Energy 15x

Sailfish 2x = Marlin

Luminous Energy 15x

Marlin 2x = Manta

Incandescent Energy 20x

Manta 2x = Dolphin

Cursed Energy 25x

Dolphin 2x = Blessed Dolphin

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part 3

Players can craft items that can save gold from the point of death. Porters are used up based on how much gold has been saved. Only 1 grade of Porter can be equipped at a time)

exp: 10 porter I equipped will save 1000 gold on death.

Pale Energy 2x

Porter I (100 gold will not be lost on death per Porter I equipped)

Flickering Energy 3x

Porter II (200 gold will not be lost on death per Porter II equipped)

Bright Energy 4x

Porter III (300 gold will not be lost on death per Porter III equipped)

Glowing Energy 5x

Porter IV (400 gold will not be lost on death per Porter IV equipped)

Sparkling Energy 6x

Porter V (500 gold will not be lost on death per Porter V equipped)

Gleaming Energy 7x

Porter VI (1,000 gold will not be lost on death per Porter VI equipped)

Vibrant Energy 9x

Porter VII (1,500 gold will not be lost on death per Porter VII equipped)

Lustrous Energy 10x

Porter VIII (2,000 gold will not be lost on death per Porter VIII equipped)

Elder Energy 11x

Porter IX (2,500 gold will not be lost on death per Porter IX equipped)

Brilliant Energy 12x

Porter X (5,000 gold will not be lost on death per Porter X equipped)

Radiant Energy 13x

Porter XI (7,500 gold will not be lost on death per Porter XI equipped)

Luminous Energy 14x

Porter XII (10,000 gold will not be lost on death per Porter XII equipped)

Incandescent Energy 18x

Porter XIII (12,500 gold will not be lost on death per Porter XIII equipped)

Cursed Energy 20x

Porter XIV (25,000 gold will not be lost on death per Porter XIV equipped)

**Divination Renewal**Player use divination energy to renew items to the raw forms. 5 Pale Energy will restore a Burned Shrimp to a Raw Shrimp this would also work for Bars and ashes from burned logs.

Pale Energy 5x

Burned Shrimp

Burned Anchovie

Flickering Energy 5x

Burned Minnow

Burned Herring

Bright Energy 5x

Burned Pike

Burned Salmon

Glowing Energy 5x

Burned Trout

Burned Eel

Sparkling Energy 5x

Burned Tuna

Burned Bass

Gleaming Energy 5x

Burned Lobster

Burned Shark

Vibrant Energy 5x

Burned Viperfish

Burned Monkfish

Lustrous Energy 5x

Burned Dragonfish

Burned Rockfish

Elder Energy 5x

Burned Amberjack

Burned Snapper

Brilliant Energy 5x

Burned Grouper

Burned Barracuda

Radiant Energy 5x

Burned Sailfish

Luminous Energy 5x

Burned Marlin

Incandescent Energy 5x

Burned Manta

Cursed Energy 5x

Burned Dolphin

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part 2

**Divination Advancement**Players can upgrade Ore, Bars, Fish, Wood, Spells, Arrows and bones with divination energy.

Pale Energy 5x

Shrimp 2x = Anchovie

Anchovie 2x = Minnow

Flickering Energy 5x

Minnow 2x = Herring

Herring 2x = Pike

Bright Energy 5x

Pike 2x = Salmon

Salmon 2x = Trout

Glowing Energy 5x

Trout 2x = Eel

Eel 2x = Tuna

Sparkling Energy 10x

Tuna 2x = Bass

Bass 2x = Lobster

Gleaming Energy 10x

Lobster 2x = Shark

Shark 2x = Viperfish

Vibrant Energy 10x

Viperfish 2x = Monkfish

Monkfish 2x = Dragonfish

Lustrous Energy 10x

Dragonfish 2x = Rockfish

Rockfish 2x =

Elder Energy 15x

Amberjack 2x = Snapper

Snapper 2x = Grouper

Brilliant Energy 15x

Grouper 2x = Barracuda

Barracuda 2x = Sailfish

Radiant Energy 15x

Sailfish 2x = Marlin

Luminous Energy 15x

Marlin 2x = Manta

Incandescent Energy 20x

Manta 2x = Dolphin

Cursed Energy 25x

Dolphin 2x = Blessed Dolphin

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part 3

**Divination Crafts**Players can craft items that can save gold from the point of death. Porters are used up based on how much gold has been saved. Only 1 grade of Porter can be equipped at a time)

exp: 10 porter I equipped will save 1000 gold on death.

Pale Energy 2x

Porter I (100 gold will not be lost on death per Porter I equipped)

Flickering Energy 3x

Porter II (200 gold will not be lost on death per Porter II equipped)

Bright Energy 4x

Porter III (300 gold will not be lost on death per Porter III equipped)

Glowing Energy 5x

Porter IV (400 gold will not be lost on death per Porter IV equipped)

Sparkling Energy 6x

Porter V (500 gold will not be lost on death per Porter V equipped)

Gleaming Energy 7x

Porter VI (1,000 gold will not be lost on death per Porter VI equipped)

Vibrant Energy 9x

Porter VII (1,500 gold will not be lost on death per Porter VII equipped)

Lustrous Energy 10x

Porter VIII (2,000 gold will not be lost on death per Porter VIII equipped)

Elder Energy 11x

Porter IX (2,500 gold will not be lost on death per Porter IX equipped)

Brilliant Energy 12x

Porter X (5,000 gold will not be lost on death per Porter X equipped)

Radiant Energy 13x

Porter XI (7,500 gold will not be lost on death per Porter XI equipped)

Luminous Energy 14x

Porter XII (10,000 gold will not be lost on death per Porter XII equipped)

Incandescent Energy 18x

Porter XIII (12,500 gold will not be lost on death per Porter XIII equipped)

Cursed Energy 20x

Porter XIV (25,000 gold will not be lost on death per Porter XIV equipped)